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Cuphead pictures
Cuphead pictures








cuphead pictures cuphead pictures

Our original “dream scope” had platforming levels to allow for a change of pace from the boss-intensive game. The amount of extra background paintings, heaps of enemies and everything else would have been impossible. The first iteration was solely a boss rush game because we knew, at that point, we could not even attempt to create platforming levels that would be on-par with the quality of the bosses. I heard Cuphead was a boss rush game, so what is up with those platforming levels? The idea of rushing or cutting corners just to launch is not in our vocabulary – our goal is to release a game we are truly proud of. Even with a larger team, the final scope of the game is a ton of work. As time passed, we decided to just GO FOR IT and bring back most of our original “dream scope”. This allowed us to expand the team and produce a larger game. We quit our jobs, maxed out every loan possible, and partnered with Microsoft. To our surprise we received a ton of love from the gaming and art communities and decided it was time to up the ante. Our intention was to release a very small game, with only bosses, in the hope that we could build a fan base and look at expanding the game down the road. However, since we had humble beginnings as a 3-person team it was obvious that we had to shoot for something a little more realistic. This original plan even included platforming levels. We had an initial “dream scope” planned for Cuphead. But, sometimes they are a necessary evil. Why has Cuphead been delayed multiple times? Has the scope changed? Some of the games that influenced our design choices are: Gunstar Heroes, Contra III, Contra Hard Corps, Super Mario World, Street Fighter III, Mega Man, and the Thunderforce series. The art is beautiful, but what about the gameplay?Įven though the art is an important part of our game, we always put gameplay first! We have spent a crazy amount of time fine-tuning small details like hitboxes, screen movement, weapon balancing, and input response time to ensure Cuphead plays as good as it looks. We made a short video for TIME Magazine that shows the process of the what goes into a single frame of Cuphead here. We are heavily inspired by vintage Fleischer Studios and Disney hand-drawn animation, but still delve into other classic studios for inspiration – ComiColor, Van Beuren, Columbia Pictures, Copley Pictures and more. We also love it! And it’s a good thing too, because it takes a whole pile of work to bring this 1930’s aesthetic to Cuphead in the truest form we possibly can.

#Cuphead pictures Pc

What platforms will Cuphead be available on?Ĭuphead will be available on Xbox One (console exclusive) and on PC at launch (Windows 10 and Steam). Play as Cuphead or Mugman (in single player or local co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets while you try to pay your debt back to the devil! traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. Cuphead is a classic run and gun action game heavily focused on boss battles.










Cuphead pictures