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Paper monsters recut review
Paper monsters recut review







paper monsters recut review

Though they aren’t necessarily bad, the compositions in the title don’t really stand out either. Where the title lacks is in the actual compositions themselves. All the little noises – the adorable grunts from the protagonist, funny sounds the enemies make when being stomped, and various other cues – really add to the aesthetic of the world created in Paper Monsters. On one hand, the audio cues and sounds were spot on and very well done, while the music didn’t hold up as well. I had mixed feeling regarding the audio in this title. These few complaints aside, I found the visuals in Paper Monsters Recut to be incredibly charming, very endearing, and well done. For example, in a snow level a littler later on in the game, you jump into a sleigh (acting as a vehicle of sorts) and traverse the level by jumping over obstacles and on top of enemies the animation of the jumping doesn’t look up to par to the standard the level itself sets. The animations aren’t always the smoothest, either, with some looking rather clunky in an otherwise polished world. They just didn’t seem to capture my attention, nor were they very memorable. Also, I wasn’t too impressed with the character designs in the game, specifically the enemies/monsters speckled throughout. There were a couple of times the frame rate dipped a bit it only happened a few times throughout the game, but they were rather noticeable. Most excellent!Īs charming as the visuals are, however, there are a couple flaws. Backgrounds really help to solidify the visual flare in this title. In fact, I would sum up the visuals in Paper Monsters Recut as charming and endearing. The hills, clouds, trees, and other background objects look as if made of paper (go figure!), giving a much needed key to many side scrolling platforming games: charm. They give a great sense of depth, yet still retain the 2D feel to the title. The backgrounds in Paper Monsters Recut are superbly done.

paper monsters recut review

Each level feels like its own world, enticing the player to keep playing. The colors are used very well in this title, from bright green plains set on baby blue backdrops, to dark underwater caverns filled with browns, black, and dark blues. They need to be injected into the world, bringing it to life for the player to admire. I’m a huge fan of proper color usage, regardless of what colors are being used. There is a decent amount of variety, especially in regard to color usage There are two things that specifically stood out to me: color usage and backgrounds. Thankfully that isn’t the case with this title. With many platformers, if the level designs and visuals aren’t fresh or don’t feel new between every couple of levels, then the game can begin to drag and lose appeal. These visuals help to create a world in which the player actually wants to progress through, with most levels having their own set of uniques visuals to combat visual fatigue. The game looks very nice, and I really enjoyed the “paper” feel to everything the visuals do a fine job making this world look like it was crafted out of construction paper. To me, this is one of the strongest aspects in Paper Monsters Recut. Does this title stand out in a crowd of platformers? The visuals in Paper Monsters Recut are very nicely done The latest title from Mobot Studios and Crescent Moon Games, Paper Monsters Recut, was originally on mobile devices it has now made its way to the Wii U eShop. Some implement familiar gameplay mechanics that are simply enhanced and built upon, while some rely on outstanding visual flare, while still others try for more difficult – and less utilized – 3D platforming. Platforming games seem to be saturating the eShop these days, making it more difficult for indie titles to truly stick out amongst the crowd.









Paper monsters recut review